The Candidate Move Checklist
Strong players do not magically "see" the best move; they use a wide search to find it. The "Candidate Move" method is the secret to uncovering hidden resources. This checklist teaches you to pause and widen your focus before calculating, generating a list of potential options—forcing moves, pawn breaks, and quiet improvements—so you never miss a winning opportunity simply because you didn't look at it.
Don’t hunt for the best move. Generate good candidate moves — then choose wisely.
What Is a Candidate Move?
A candidate move is a move that:
- Is legal and safe
- Addresses the position’s needs
- Fits a reasonable plan
- Doesn’t lose material or allow tactics
Most blunders happen before calculation — when bad candidates are chosen.
Why Players Miss Good Moves
- They fixate on the first idea
- They search tactics blindly
- They assume a move is safe
- They don’t compare alternatives
The Candidate Move Checklist
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Step 1 – What Is My Opponent Threatening?
Before looking at your own ideas, ask:
- Are there checks, captures, or threats against me?
- Is something hanging?
- Can my opponent force something?
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Step 2 – Checks, Captures, Threats (CCT)
Generate forcing candidates:
- Checks
- Captures
- Direct threats
Not all are good — but they must be considered.
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Step 3 – Improve the Worst Piece
If no forcing move works, ask:
- Which piece is doing the least?
- Can I activate it safely?
- Can I improve coordination?
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Step 4 – Pawn Moves & Structure
Consider pawn moves carefully:
- Does it create weaknesses?
- Does it open lines?
- Is it reversible?
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Step 5 – Eliminate Bad Candidates
For each candidate, quickly check:
- Does it hang material?
- Does it allow tactics?
- Does it worsen king safety?
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Step 6 – Compare 2–3 Moves
You don’t need ten options. Compare:
- Safety
- Simplicity
- Plan clarity
How Many Candidate Moves?
- Simple positions: 1–2
- Normal middlegames: 2–3
- Critical positions: 3–4 (rare)
More candidates ≠ better thinking.
Common Mistakes with Candidate Moves
- Only considering tactical shots
- Ignoring quiet improving moves
- Trusting intuition without checks
- Over-calculating one bad idea
Using This Checklist in Time Trouble
- Skip deep calculation
- Prioritise king safety
- Choose the safest reasonable move
- Avoid pawn pushes near your king
How This Fits Your Training
- Use during every slow game
- Apply in post-game review
- Practice consciously in training games
